His former home stood right next to it and was now occupied by a dwarf named Thorak, Vergen's new rune master. Geralt was right - the building from the dream had indeed been Baltimore's old workshop. The witcher decided that if anyone knew anything about Baltimore's fate, these dwarves would. He was about to enter it when he noticed some craftsmen working at anvils nearby. Geralt found the building from the dream. Before the witcher would discover that, however, he would have to find the dwarf's house. Baltimore was now dead, his dream - in which he was running in terror - having become a reality. Among others, he saw the dream of Baltimore, a dwarf who had once lived in Vergen. Journal Entry Geralt witnessed various wonders in the harpies' nest. If the notes are given to Thorak instead, the quest simply concludes. Go to Thorak's home and use Thorak's key to open a small chest containing a Diagram: Robust yellow meteorite sword, Olcan's receipt and a minimum of 200. If Thorak is slain, inform Cecil Burdon in Vergen about Thorak's crime and claim the reward, Gwyhyr and a reward of 60.Should you choose to kill them, loot Thorak's key from Thorak's body. After the short sequence, If you revealed the note, you will have the option to either kill Thorak to find out what's in the notes, or sell them to him for a discount at his shop (20% discount, does not stack with Haggling). An event will trigger once you loot the chest and Thorak and company will show up. There will be a chest with a Beaver cap and Baltimore's notes in it. If you told Thorak what the notes said, then they'll shadow you and initiate a conversation upon entering the hideout. Thorak with company will show up immediately. Once inside, depending on whether or not you told them the truth earlier.There will be a hidden door behind the vine by the cliff. After obtaining the key, go to the shipwreck at the southwest of the map (passing the Troll's Lair).There will be a chest containing Runic key inside. Now, following the arrows on the signs, go to the bottom of the quarry and towards the quarry door, but not quite to the door, bear left and uphill. Those rocks inscribed with runes are "Ingrand's signs". Go towards the cliff edges (on top of the rocks). Follow the clues from Baltimore's notes: Go to the quarry, where you'll see Elthon's hut.Inside the room you'll find a chest containing Baltimore's key and Baltimore's clue. Search Baltimore's workshop: Go into the back of Baltimore's workshop, use Aard or Igni on the collapsible wall (left of the back of the workshop) that leads to a little room.Discuss Baltimore with the dwarves working at the anvil: Talk to Thorak at the anvil.Go there and a short sequence will be played. Locate Baltimore's house in Vergen: His house is next to Cecil's house beside the giant closed gate.The quest begins after viewing the Baltimore's dream crystal (silver in color) at the sealed off harpy lair beyond the old quarry. Hunting Magic Baltimore's Nightmare is a quest in The Witcher 2: Assassins of Kings and is only avaliable on Iorveth's path.